If you aren't familiar with the 'Bring Down the Sky' DLC, then you should know. A single blast will instantly kill you and your entire squad, so heed this warning. Use the elevated cover (a new feature to Mass Effect?) to demonstrate your. Bring Down the Sky was the first downloadable content for Mass Effect and was released on March 11, 2008. The mission takes place in the Asgard system, where an asteroid has been hijacked and sent on a collision course with the human colony of Terra Nova.
Bring Down the Sky is one of my favorite DLCs in the ME series, as it has one of the most profound and difficult ethical choices in the series. This is one of my favorite moral decisions in the entire series, because the Renegade option is truly pragmatic and justifiable than just being ruthless for ruthless sake.In the near end of the game, you're faced with the choice of saving three hostages but at the cost of allowing a dangerous terrorist leader walk away, or you attack Balak (the dangerous terrorist leader) but at the cost of sacrificing three innocent civilians.So, which option did you choose? If you chose to attack Balak, how did you deal with him? Did you execute him, leave him to die slowly, or arrest him? I always shot the guy and left him to die, so he could watch his big plan not work and the last thing he sees before his lifeblood drains out of him is the planet whose destruction would trigger the Batarian Uprising carry on as normal. He ends with no significance, no place in history other than that of a despicable terrorist dying alone, surrounded by the bodies of innocent engineers and fellow batarians he led to their deaths.
Even my Paragon character left him like that, as I felt it was too fitting an end to such a monstrous plan.Did feel kinda bad seeing the room of charred corpses, but, y'know, needs of the many and all that. I always shot the guy and left him to die, so he could watch his big plan not work and the last thing he sees before his lifeblood drains out of him is the planet whose destruction would trigger the Batarian Uprising carry on as normal. He ends with no significance, no place in history other than that of a despicable terrorist dying alone, surrounded by the bodies of innocent engineers and fellow batarians he led to their deaths. Even my Paragon character left him like that, as I felt it was too fitting an end to such a monstrous plan.Did feel kinda bad seeing the room of charred corpses, but, y'know, needs of the many and all that.It would've been more realistic to arrest Balak, that way the Alliance can interrogate him so they can learn about what other schemes the Batarian terrorist are planning. I hated that mission because it's a false choice. Sure, I let him go.
After all, I have the stealth super-ship floating around the astroid. There's just no way Balak should be able to get away. Let him go, radio Joker (or better yet, he ought to have standing orders to interdict anything heading off the asteroid), save the colonists, and take a day off to watch Balak's trial and execution. Simple, win-win situation.True, but it would remove the ethical dilemma of the situation.So their's no logical reason why you can't have him captured by the super stealth ship besides because the plot says so?Not trying to flame or anything, but that just doesn't seem all that enjoyable to me. That being said, I've never played that DLC, so their could be a reasonable excuse for the ship not being in orbit, but otherwise I'd probably dislike being forced to make that choice.
I'm the goddamn Commander Shepard. I destroyed a million year old machine god. I killed the Shadow Broker and replaced him with a member of my crew. I slaughter Thresher Maws like cattle. I killed the Citadel's biggest crime lord in cold blood, then came back two years later and iced the corrupt C-Sec officer who sold him out.
Me and my best friend fought off three diffrent Merc gangs. I cured a plague. I exploaded a ship full of the galaxy's worst criminals from the inside, after killing the Warden who caught them all. I turned the entire Geth rebellion inro space dust.
I nuked an army of cloned Klingon-Sharks. I am surrounded by the most dangerous and cunning people to ever live while commanding the ship that can take on the universe. I got killed and all it did was piss me off. Balak is fucked. I saved the hostages.
I wanted the Paragon points and since it was DLC, I knew letting Balak go wouldn't have any effect on the rest of the game =DIf Balak didn't show up again if you've went with the Paragon decision, then I would be disappointed. Because it would be another way of BioWare favoring Paragon decisions. It makes the choices terribly one-sided, and reduced to being black & white instead of the shades of grey they're supposedly representing. I want every decision to have their benefits and consenquences, I don't want them to degrade into 'being idealistic is good and being pragmatic is evil'. I just hope Shepard faces sever consenquences for the Paragon decision.I save the hostages.then chase his four eyed ass down. The game acts like he just gets away with all his crimes if you let him go.
Who does he think I am? I'm the goddamn Commander Shepard. I destroyed a million year old machine god. I killed the Shadow Broker and replaced him with a member of my crew. I slaughter Thresher Maws like cattle.
I killed the Citadel's biggest crime lord in cold blood, then came back two years later and iced the corrupt C-Sec officer who sold him out. Me and my best friend fought off three diffrent Merc gangs. I cured a plague. I exploaded a ship full of the galaxy's worst criminals from the inside, after killing the Warden who caught them all. I turned the entire Geth rebellion inro space dust. I nuked an army of cloned Klingon-Sharks.
I am surrounded by the most dangerous and cunning people to ever live while commanding the ship that can take on the universe. I got killed and all it did was piss me off. Balak is fucked.Meh, Commander Shepard is an overrated protagonist and half his/her dialog is utter crap.You've read that right fanboys.I hated that mission because it's a false choice. Sure, I let him go.
After all, I have the stealth super-ship floating around the astroid. There's just no way Balak should be able to get away. Let him go, radio Joker (or better yet, he ought to have standing orders to interdict anything heading off the asteroid), save the colonists, and take a day off to watch Balak's trial and execution. Simple, win-win situation.True, but it would remove the ethical dilemma of the situation.So their's no logical reason why you can't have him captured by the super stealth ship besides because the plot says so?Not trying to flame or anything, but that just doesn't seem all that enjoyable to me. That being said, I've never played that DLC, so their could be a reasonable excuse for the ship not being in orbit, but otherwise I'd probably dislike being forced to make that choice.It is pluasible that Balak eluded Joker to his get away, and it would make sense considering he's a devious mastermind. It would explain how he inflitrated the Asteroid without being detected or noticed.Saved the hostages because I don't mind killing him later.But allowing him to leave would potentially allow him to destroy a human colony in ME3, in retaliation for Shepard's actions in Arrival. I save the hostages.then chase his four eyed ass down.
The game acts like he just gets away with all his crimes if you let him go. Who does he think I am?I'm the goddamn Commander Shepard.
I destroyed a million year old machine god. I killed the Shadow Broker and replaced him with a member of my crew. I slaughter Thresher Maws like cattle. I killed the Citadel's biggest crime lord in cold blood, then came back two years later and iced the corrupt C-Sec officer who sold him out. Me and my best friend fought off three diffrent Merc gangs. I cured a plague. I exploaded a ship full of the galaxy's worst criminals from the inside, after killing the Warden who caught them all.
I turned the entire Geth rebellion inro space dust. I nuked an army of cloned Klingon-Sharks. I am surrounded by the most dangerous and cunning people to ever live while commanding the ship that can take on the universe. I got killed and all it did was piss me off. Balak is fucked.You're damn right!I'm hoping that, by letting him go, we get to cross paths with him again in three.
A radio announcement in two says that he's still out there. Maybe him and Santiago will be together. Two birds, one rocket.I save the people because I will always save the people in front of me.
IF the game came back and said, 'Oh, by letting him go, he killed even more people,' then I'd have to let the people die. After all, in Arrival, I would have done what I did even if you were given the choice to find another way. Heartbreaking, but sometime the decisions must be. I hated that mission because it's a false choice. Sure, I let him go. After all, I have the stealth super-ship floating around the astroid.
There's just no way Balak should be able to get away. Let him go, radio Joker (or better yet, he ought to have standing orders to interdict anything heading off the asteroid), save the colonists, and take a day off to watch Balak's trial and execution. Simple, win-win situation.True, but it would remove the ethical dilemma of the situation.But there shouldn't be an ethical dilemma. If we can come up with a solution in the first post of a thread, it's a poorly designed choice. This is why I think most moral choice systems are stupid. If we can come up with a win/win solution in a few seconds, the choice loses all meaning.
I hated that mission because it's a false choice. Sure, I let him go.
After all, I have the stealth super-ship floating around the astroid. There's just no way Balak should be able to get away. Let him go, radio Joker (or better yet, he ought to have standing orders to interdict anything heading off the asteroid), save the colonists, and take a day off to watch Balak's trial and execution.
Simple, win-win situation.True, but it would remove the ethical dilemma of the situation.But there shouldn't be an ethical dilemma. If we can come up with a solution in the first post of a thread, it's a poorly designed choice.
This is why I think most moral choice systems are stupid. If we can come up with a win/win solution in a few seconds, the choice loses all meaning.Everyone always encounters a situation where there are no 'win/win' situation, and the final decision in Bring Down the Sky. There are actual plausible explanation for Balak's escape. If you've saved the hostages, Shepard was in a hurry to difuse the bombs, that he/she wasn't able to contact Joker in time before Balak escape. Jdownloader ubuntu server.
This is actually one of the least forced down your throat moral decision in the series, especially compared to the Rachni Queen and Collector Base situation. True, but it would remove the ethical dilemma of the situation.But there shouldn't be an ethical dilemma. If we can come up with a solution in the first post of a thread, it's a poorly designed choice. This is why I think most moral choice systems are stupid. If we can come up with a win/win solution in a few seconds, the choice loses all meaning.Everyone always encounters a situation where there are no 'win/win' situation, and the final decision in Bring Down the Sky. There are actual plausible explanation for Balak's escape.
If you've saved the hostages, Shepard was in a hurry to difuse the bombs, that he/she wasn't able to contact Joker in time before Balak escape. This is actually one of the least forced down your throat moral decision in the series, especially compared to the Rachni Queen and Collector Base situation.So you're telling me that there was no point whatsoever where Shepard could have just quickly sent out a message? Just a quick 'Hey, guys, a bastard I had to let go to save people is running off, think you can got get him for me?' But there shouldn't be an ethical dilemma. If we can come up with a solution in the first post of a thread, it's a poorly designed choice.
This is why I think most moral choice systems are stupid. If we can come up with a win/win solution in a few seconds, the choice loses all meaning.Everyone always encounters a situation where there are no 'win/win' situation, and the final decision in Bring Down the Sky. There are actual plausible explanation for Balak's escape. If you've saved the hostages, Shepard was in a hurry to difuse the bombs, that he/she wasn't able to contact Joker in time before Balak escape. This is actually one of the least forced down your throat moral decision in the series, especially compared to the Rachni Queen and Collector Base situation.So you're telling me that there was no point whatsoever where Shepard could have just quickly sent out a message? Just a quick 'Hey, guys, a bastard I had to let go to save people is running off, think you can got get him for me?'
Not while Shepard is trying to diffuse bombs while also being hounded by levitating laser turrets that are all over the place. I hated that mission because it's a false choice. Sure, I let him go. After all, I have the stealth super-ship floating around the astroid. There's just no way Balak should be able to get away.
Let him go, radio Joker (or better yet, he ought to have standing orders to interdict anything heading off the asteroid), save the colonists, and take a day off to watch Balak's trial and execution. Simple, win-win situation.I agree with you.
The way the game presented it was a False Dichotomy. And I don't really like that.OT: As a 'Always Lawful Good' type, I let him go. I'll kill him later. I hated that mission because it's a false choice. Sure, I let him go. After all, I have the stealth super-ship floating around the astroid. There's just no way Balak should be able to get away.
Let him go, radio Joker (or better yet, he ought to have standing orders to interdict anything heading off the asteroid), save the colonists, and take a day off to watch Balak's trial and execution. Simple, win-win situation.I agree with you. The way the game presented it was a False Dichotomy. And I don't really like that.OT: As a 'Always Lawful Good' type, I let him go. I'll kill him later.As I've stated before, Balak could've easily eluded Joker and Shepard was a in a hurray to diffuse the bombs while being shot at by levitating gun turrets.
I don't see how it's a 'False Dichotomy' dichotomy, while the're plenty of logical and plausible explanations how Balak managed to escape from the Normandy. Everyone always encounters a situation where there are no 'win/win' situation, and the final decision in Bring Down the Sky. There are actual plausible explanation for Balak's escape. If you've saved the hostages, Shepard was in a hurry to difuse the bombs, that he/she wasn't able to contact Joker in time before Balak escape. This is actually one of the least forced down your throat moral decision in the series, especially compared to the Rachni Queen and Collector Base situation.So you're telling me that there was no point whatsoever where Shepard could have just quickly sent out a message? Just a quick 'Hey, guys, a bastard I had to let go to save people is running off, think you can got get him for me?' Not while Shepard is trying to diffuse bombs while also being hounded by levitating laser turrets that are all over the place.I call bullshit on that, all it would take is literally two seconds.
So you're telling me that there was no point whatsoever where Shepard could have just quickly sent out a message? Just a quick 'Hey, guys, a bastard I had to let go to save people is running off, think you can got get him for me?' Not while Shepard is trying to diffuse bombs while also being hounded by levitating laser turrets that are all over the place.I call bullshit on that, all it would take is literally two seconds.Not while there's a bunch of shit going on and Shepard doesn't know Balak's ship location. There's also the fact that Balak managed to inflitrate the Asteroid without being detected, he could've done the same by escaping without the Normandy even noticing. Seriously, the entire DLC pissed me off, but the 'dilemma' less so than the inference that turning off those things will slow a fucking rock down.HELLO, IT IS SPACE.
STUFF DON'T SLOW DOWN ON THEIR OWN.True, but it was on an intercept course that required the thrusters to make solid impact. Without the thrusters the asteroid isn't moving as fast and won't intercept the planet. So while it's true that it won't just slow down, a miss is not out of expectations.Personally, I saved the hostages.
Shepard put it best when explaining the choice, 'He'll slip up eventually and I'll be there to get him.' Not while there's a bunch of shit going onThis is Commander fucking Shepard. I'm pretty damn sure he can spend the two seconds to let the guys know something no matter what situation he's in.and Shepard doesn't know Balak's ship location. There's also the fact that Balak managed to inflitrate the Asteroid without being detected, he could've done the same by escaping without the Normandy even noticing.Alright, well how about you just send out all the people waiting in the goddamn ship that aren't doing anything because you didn't take them with you. Why didn't they come down in the first place? Then they could have split off and taken him down. Removing the arbitrary party count would also solve this problem.

I saved the Hostages. Because people live.
Currently, I have heard nothing about him killing innocents. In ME3, we'll likely run into him during one of his plans. Then, its time to get him.
I'm personally hoping the game won't just shoehorn you into 'He kills tons of people THEN you can stop him' sort of thing. I don't mind if he's been there for a while, and Shepard stumbles into him, but if they do a Zaeed mission sort of thing where no matter how little time it takes you to complete your objective (There it was saving the hostages), Vido gets away. I personally would like to see a mission similar to the Javelin missile crisis near Watson? In ME2, where the Batarians are launching 2 Javelins at an alliance colony; one at the spaceport, and one at the colony itself, and you have a limited time to get to the console and shut them off.I would like the mission we run into Balak to be on a timer, and the longer you take to get to and kill Balak, the more hostages die.
That way, the Shepards that can handle Balak, and that was the reason they let him go the first time, get to take him down with few casualties, if any, and those that can't, who let him go because they couldn't bear to see the hostages die, even though they knew he would do more damage elsewhere, or those who thought they could stop him, but just aren't fast enough to, end up doing more damage by letting him go.
Author's instructionsThis software is copyright of ME3Tweaks. If you modify it, you must remove the ME3Tweaks branding.This program is free software: you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation, either version 3 of the License, or(at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See theGNU General Public License for more details. THIS PROGRAM IS IN BETATHAT MEANS IT IS NOT YET FINISHED.Mass Effect Ini Modder is a tool I made to make it easy to change and apply settings to ME1's ini files.
This allows things like changing what character you play as, changing the conditions that are used to determine game over, easily enabling in-game console, setting config files to read-only, and more. I have stripped out a lot of the garbage that doesn't do anything. There is still some variables I have not yet determined the use of - if you know what they do, let me know so I can update the property maps.UsageUsing Mass Effect Ini Modder is dead simple. Run Mass Effect at least once and set your in-game settings (after using this tool the config files will be set to read only to prevent the game from resetting them). Then run the tool, change your settings, and press save. That's all you have to do.This tool does not modify any settings used by ME1 controller mod, ALOT for ME1 or MEUITM. This tool should be used after installation of ME1 controller mod as it has full file replacements.
This program modifies single lines in the config files.This program will prompt you when there is an update available. Accepting it will automatically reboot the program when the update is finished downloading.What's not done yetI am still testing all of the playable character models. Testing includes:. Speed of movement. Can draw weapons. Can use powers.
Gets points when leveling up. Basic cutscene animationsThere are many duplicates.If you want to help, please come to my Currently only the 'Male Shepard model' has all entries, Female will have a clone when it's complete.ThanksIf you enjoy or find use out of this program, feel free to hit the endorsement button.If you really want to be a hero, drop a nexus subscription!Thanks for using my software.